<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
	<ItemGroup>
		<WildcardContent Include="Models/**/*.x">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>XImporter</Importer>
			<Processor>ModelProcessor</Processor>
		</WildcardContent>
		<WildcardContent Include="Models/**/*.fbx">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>FbxImporter</Importer>
			<Processor>ModelProcessor</Processor>
		</WildcardContent>
		<WildcardContent Include="Models/**/*.xsi">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>Importer</Importer>
			<Processor>Processor</Processor>
		</WildcardContent>
		<WildcardContent Include="Textures/**/*.tga">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>TextureImporter</Importer>
			<Processor>SpriteTextureProcessor</Processor>
		</WildcardContent>
		<WildcardContent Include="Textures/**/*.bmp">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>TextureImporter</Importer>
			<Processor>SpriteTextureProcessor</Processor>
		</WildcardContent>
		<WildcardContent Include="Textures/**/*.dds">
			<XNAUseContentPipeline>true</XNAUseContentPipeline>
			<Importer>TextureImporter</Importer>
			<Processor>SpriteTextureProcessor</Processor>
		</WildcardContent>
    <WildcardContent Include="Levels/**/*.xml">
      <XNAUseContent>true</XNAUseContent>
      <Importer>XmlImporter</Importer>
      <Processor>PassThroughProcessor</Processor>
    </WildcardContent>
	</ItemGroup>
	<!--Target Name="BeforeBuild">
		<CreateItem Include="@(WildcardContent)" AdditionalMetadata="Name=%(FileName)">
			<Output TaskParameter="Include" ItemName="Content" />
		</CreateItem>
	</Target-->
</Project>