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Tag: erosion

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

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Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

response curve computer graphics quadtrees AI image partitioning Mathematics distribution function vector field compression level editor filtering random C++ editor optimisation functional equations functional equation algorithm 2D Simulation Python artificial intelligence white noise probability Game Maker sum procedural texture z-transform discrete calculus game tools spatial partitioning random number generation tiles maintainability blending Game Development Image Processing Special Numbers Library Perlin noise quadtree random distribution difference equation Dev.Mag grids sampling
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