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Category: C++

January 24, 2011

2D Minimum and Maximum Filters: Algorithms and Implementation Issues

A while back I needed to implement fast minimum and maximum filters for images. I devised (what I thought was) a clever approximation scheme where…

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

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  • Dev.Mag

Tag cloud

sum tiles Perlin noise vector field Dev.Mag level editor sampling Simulation functional equations Special Numbers Library computer graphics Game Development blending grids random number generation 2D procedural texture random distribution distribution function maintainability Game Maker discrete calculus C++ editor compression image partitioning white noise random optimisation artificial intelligence spatial partitioning difference equation game tools AI algorithm response curve filtering probability quadtree functional equation Image Processing Python z-transform quadtrees Mathematics

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

algorithm quadtree vector field probability blending 2D sampling functional equations Mathematics Game Development Special Numbers Library editor random number generation game tools Perlin noise filtering spatial partitioning difference equation Python procedural texture computer graphics tiles Simulation distribution function image partitioning C++ response curve discrete calculus optimisation quadtrees compression Dev.Mag z-transform AI white noise level editor functional equation Image Processing sum Game Maker random distribution maintainability grids random artificial intelligence
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