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Category: C++

January 24, 2011

2D Minimum and Maximum Filters: Algorithms and Implementation Issues

A while back I needed to implement fast minimum and maximum filters for images. I devised (what I thought was) a clever approximation scheme where…

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

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  • Dev.Mag

Tag cloud

vector field distribution function quadtrees quadtree algorithm AI artificial intelligence sum optimisation grids procedural texture compression Mathematics level editor blending filtering probability functional equation image partitioning sampling random game tools 2D difference equation tiles Perlin noise Image Processing discrete calculus random distribution random number generation z-transform functional equations white noise Game Development maintainability Dev.Mag response curve Python Game Maker spatial partitioning C++ computer graphics editor Special Numbers Library Simulation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

tiles procedural texture quadtrees optimisation blending functional equation random number generation image partitioning grids algorithm spatial partitioning game tools vector field z-transform functional equations artificial intelligence maintainability computer graphics AI Dev.Mag Special Numbers Library filtering editor white noise Game Development Mathematics C++ compression sum probability Simulation random distribution discrete calculus sampling response curve Python level editor 2D quadtree Image Processing Game Maker distribution function difference equation random Perlin noise
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