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Category: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Perlin noise grids random number generation sum image partitioning functional equations editor vector field artificial intelligence procedural texture blending distribution function game tools 2D compression filtering discrete calculus response curve Game Development C++ white noise Dev.Mag tiles optimisation sampling Game Maker difference equation quadtrees functional equation Mathematics level editor z-transform Python Special Numbers Library spatial partitioning AI Simulation quadtree computer graphics random algorithm random distribution maintainability probability Image Processing

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

maintainability C++ Mathematics tiles filtering image partitioning spatial partitioning quadtree Special Numbers Library computer graphics Dev.Mag discrete calculus procedural texture functional equation optimisation AI Game Maker response curve algorithm random distribution sum vector field artificial intelligence Perlin noise editor white noise difference equation random number generation Game Development level editor blending probability functional equations Image Processing quadtrees grids sampling Simulation 2D compression game tools Python distribution function random z-transform
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