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Category: Tutorial

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

April 15, 2009

Estimating a Continuous Distribution from a Sample Set

It is sometimes necessary to find the distribution given a sample set from that distribution. If we do not know anything about the distribution,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

April 8, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.

Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Blogroll

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Tag cloud

functional equation Special Numbers Library grids Image Processing white noise z-transform compression sampling random distribution C++ computer graphics algorithm distribution function Simulation game tools probability filtering vector field response curve functional equations tiles artificial intelligence level editor quadtrees maintainability quadtree editor 2D sum random discrete calculus spatial partitioning optimisation image partitioning Game Maker Perlin noise Python Dev.Mag AI Game Development blending random number generation difference equation Mathematics procedural texture

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

computer graphics sampling optimisation distribution function random random number generation editor maintainability compression Game Development functional equation Python grids sum procedural texture probability tiles 2D Image Processing discrete calculus Dev.Mag quadtrees Perlin noise quadtree Special Numbers Library response curve Game Maker spatial partitioning z-transform filtering blending Mathematics C++ white noise level editor random distribution image partitioning difference equation Simulation artificial intelligence AI game tools vector field algorithm functional equations
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