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Category: Tools

April 15, 2010

Experimental Tool for Removing Unwanted Artefacts in Textures

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 27, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

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  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
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  • Python (6)
  • Simulation (5)
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Blogroll

  • Dev.Mag

Tag cloud

AI Python quadtrees compression difference equation sampling grids white noise response curve random number generation optimisation game tools functional equation Game Development tiles Special Numbers Library sum computer graphics Game Maker Image Processing level editor z-transform functional equations vector field maintainability distribution function Dev.Mag artificial intelligence image partitioning Mathematics procedural texture random distribution discrete calculus filtering 2D editor C++ Perlin noise quadtree Simulation algorithm probability random spatial partitioning blending

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

image partitioning spatial partitioning quadtree C++ quadtrees tiles AI Game Maker discrete calculus functional equation vector field grids computer graphics random distribution game tools Mathematics optimisation editor artificial intelligence white noise Simulation difference equation filtering procedural texture maintainability functional equations blending algorithm level editor sampling compression response curve 2D Game Development Dev.Mag Special Numbers Library sum random probability Python random number generation Image Processing z-transform Perlin noise distribution function
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