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Category: Snippet

September 30, 2010

Update to Functional Equations Reference (version 1.3)

This is a substantial update of this reference document. The most important addition is the chain and substitution rules for arithmetic difference calculus (ADC)….

August 25, 2010

Update to Functional Equations Reference

I have updated the Reference for Functional Equations. I have added several entries to the tables, updated the graphs, added some new graphs, added…

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

May 27, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been…

May 27, 2009

Update: Reference for Functional Equations

In this new  version of Reference for Functional Equations I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

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Blogroll

  • Dev.Mag

Tag cloud

white noise level editor Image Processing Dev.Mag spatial partitioning sampling Game Maker grids game tools discrete calculus probability distribution function 2D functional equations artificial intelligence compression sum z-transform image partitioning editor random number generation computer graphics algorithm optimisation response curve Perlin noise Python difference equation procedural texture quadtree C++ filtering random distribution AI tiles random Mathematics Game Development functional equation quadtrees maintainability Special Numbers Library Simulation blending vector field

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

game tools editor AI white noise vector field distribution function functional equation functional equations sum discrete calculus probability Perlin noise optimisation blending level editor quadtrees Dev.Mag Game Development z-transform Special Numbers Library Simulation maintainability response curve artificial intelligence random distribution compression random number generation quadtree grids difference equation sampling random 2D Python tiles Game Maker Image Processing image partitioning C++ procedural texture filtering algorithm Mathematics computer graphics spatial partitioning
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