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Category: Game Development

November 25, 2020

Procedural Meshes in Unity: Normals and Tangents

In previous posts, we looked at general mesh generation in Unity, and the issues that arise in generating meshes for lines. In this post,…

November 16, 2020

Top game-related math books

Mathematics used to be a lot more important for game development than it is now. There are so many tools available for creating all…

Colored squares organized in a grid
November 13, 2020

How to structure a game project

The project structure of a game is where things are, and what they are called. Viewed broadly, it may also include decisions about what…

November 10, 2020

Procedural Meshes for Lines in Unity

A lines is a fundamental graphics object, but generating attractive, robust lines involve many subtle issues and can be difficult to get right. In…

November 4, 2020

Generating meshes procedurally in Unity

Procedurally generated meshes have several uses in game development: You can use them for crisp, non-standard UI components. You can use them to render…

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

April 15, 2010

Experimental Tool for Removing Unwanted Artefacts in Textures

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

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Simulation computer graphics blending Special Numbers Library Game Development algorithm Dev.Mag random tiles filtering maintainability game tools Mathematics z-transform white noise Python random distribution sum discrete calculus image partitioning quadtrees functional equation random number generation Game Maker compression procedural texture Image Processing vector field Perlin noise difference equation response curve functional equations sampling probability artificial intelligence 2D C++ AI grids spatial partitioning level editor distribution function optimisation quadtree editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

random distribution vector field editor AI procedural texture random z-transform blending quadtree Image Processing C++ Dev.Mag compression random number generation Game Maker response curve algorithm computer graphics tiles grids Perlin noise 2D distribution function game tools Mathematics image partitioning artificial intelligence Special Numbers Library white noise sampling optimisation Python sum level editor discrete calculus spatial partitioning Simulation quadtrees Game Development filtering maintainability functional equations difference equation functional equation probability
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