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Category: Image Processing

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Mathematics quadtrees random number generation Simulation response curve optimisation probability Special Numbers Library quadtree Image Processing sampling computer graphics 2D maintainability z-transform spatial partitioning tiles editor grids artificial intelligence Dev.Mag level editor sum vector field Game Development filtering random Python AI functional equation difference equation blending discrete calculus random distribution white noise game tools C++ procedural texture functional equations distribution function image partitioning algorithm compression Perlin noise Game Maker

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

procedural texture z-transform sum level editor Game Maker white noise difference equation quadtrees grids compression probability Python vector field C++ editor response curve discrete calculus Special Numbers Library Image Processing image partitioning filtering random distribution AI artificial intelligence tiles distribution function maintainability random 2D functional equations spatial partitioning random number generation algorithm functional equation Simulation quadtree Mathematics game tools Dev.Mag computer graphics optimisation Game Development Perlin noise sampling blending
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