November 11, 2008 5 Tips for Prototyping Slow Algorithms (Photo by Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…
November 7, 2008 A Simple Procedural Texture Algorithm I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…
October 29, 2008 Force Field Editor v1.0 Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…
October 6, 2008 Quadtrees The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…
September 21, 2008 Generating Random Numbers with Arbitrary Distributions For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…
September 14, 2008 Google App Engine for Games Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…
September 6, 2008 60 Ways to make Game Maker projects more maintainable Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…