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Tag: editor

May 27, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been…

April 8, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.

Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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blending quadtree difference equation maintainability distribution function Game Development Simulation spatial partitioning Game Maker optimisation game tools level editor editor compression 2D filtering Dev.Mag AI random distribution random number generation z-transform grids Python image partitioning Perlin noise Image Processing discrete calculus Mathematics tiles functional equation artificial intelligence sampling quadtrees C++ procedural texture Special Numbers Library sum response curve random algorithm white noise vector field computer graphics functional equations probability

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

filtering editor distribution function white noise image partitioning Dev.Mag 2D optimisation game tools computer graphics Special Numbers Library quadtree discrete calculus tiles spatial partitioning maintainability compression Simulation random z-transform grids vector field AI blending quadtrees random distribution functional equation sampling Game Maker artificial intelligence Game Development difference equation response curve random number generation functional equations Image Processing Mathematics level editor procedural texture sum probability algorithm Python C++ Perlin noise
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