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Tag: good practices

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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  • Dev.Mag

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white noise Special Numbers Library random distribution Dev.Mag blending AI Simulation functional equations random number generation image partitioning maintainability probability grids level editor algorithm computer graphics spatial partitioning Game Maker optimisation discrete calculus Image Processing filtering z-transform distribution function quadtrees difference equation sampling Game Development 2D editor Perlin noise compression tiles response curve C++ Python functional equation sum random game tools vector field procedural texture Mathematics quadtree artificial intelligence

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Perlin noise C++ spatial partitioning computer graphics artificial intelligence response curve Mathematics functional equations probability white noise AI Image Processing level editor quadtree compression distribution function random distribution Game Maker maintainability Python 2D random number generation game tools procedural texture discrete calculus Dev.Mag random algorithm sum sampling z-transform quadtrees functional equation optimisation editor difference equation image partitioning Simulation filtering blending grids Game Development vector field Special Numbers Library tiles
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