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Tag: level editor

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 27, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been…

April 8, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0.

Last year I wrote a tutorial explaining how to use XSI Mod Tool as a level editor, specifically for XNA. Below is the same…

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sum difference equation Python white noise level editor Perlin noise C++ vector field blending tiles response curve Game Maker game tools Mathematics computer graphics probability functional equation functional equations Image Processing random procedural texture maintainability artificial intelligence discrete calculus optimisation image partitioning quadtree distribution function algorithm AI 2D z-transform filtering Game Development random distribution random number generation sampling Special Numbers Library spatial partitioning quadtrees compression editor Simulation Dev.Mag grids

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Simulation Special Numbers Library tiles vector field image partitioning Perlin noise Dev.Mag artificial intelligence grids Python optimisation game tools Game Development editor Game Maker computer graphics sum functional equation Image Processing sampling spatial partitioning compression blending difference equation response curve Mathematics distribution function C++ filtering quadtree discrete calculus white noise maintainability procedural texture quadtrees level editor random number generation functional equations 2D algorithm random distribution z-transform AI random probability
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