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Tag: Mathematics

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

Original image by openDemocracy. The document below contains tables and formulas useful for working with functional equations, especially difference equations, and to a lesser extent,…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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functional equations response curve game tools maintainability artificial intelligence functional equation sampling level editor vector field procedural texture editor Special Numbers Library 2D image partitioning compression spatial partitioning Image Processing Dev.Mag algorithm Simulation quadtrees Game Development white noise discrete calculus AI difference equation sum Python Game Maker random distribution computer graphics optimisation random number generation filtering grids Mathematics blending z-transform C++ random probability distribution function quadtree Perlin noise tiles

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

quadtree spatial partitioning random sum game tools discrete calculus artificial intelligence white noise random number generation 2D z-transform Dev.Mag response curve sampling vector field functional equation quadtrees tiles Game Development computer graphics Perlin noise editor optimisation Game Maker compression level editor probability filtering grids Python maintainability difference equation Image Processing C++ image partitioning blending Special Numbers Library Simulation functional equations algorithm random distribution procedural texture AI Mathematics distribution function
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