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Tag: Mathematics

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

Original image by openDemocracy. The document below contains tables and formulas useful for working with functional equations, especially difference equations, and to a lesser extent,…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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white noise vector field game tools Game Development Game Maker distribution function functional equations probability C++ compression sampling spatial partitioning response curve Perlin noise Mathematics maintainability artificial intelligence procedural texture Python Image Processing random number generation Special Numbers Library blending grids discrete calculus Dev.Mag image partitioning optimisation z-transform sum quadtree Simulation editor level editor random functional equation 2D tiles random distribution difference equation quadtrees filtering AI computer graphics algorithm

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Python random distribution image partitioning distribution function filtering compression white noise AI Perlin noise sum blending functional equations response curve difference equation sampling C++ quadtree algorithm random editor Image Processing Dev.Mag computer graphics maintainability vector field z-transform functional equation Special Numbers Library Game Development spatial partitioning discrete calculus Game Maker Mathematics probability Simulation procedural texture level editor 2D tiles quadtrees grids artificial intelligence optimisation random number generation game tools
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