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Tag: procedural texture

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Tag cloud

Mathematics random number generation image partitioning Game Maker spatial partitioning Special Numbers Library random distribution procedural texture sum response curve artificial intelligence white noise Perlin noise blending random z-transform functional equation algorithm quadtree tiles C++ functional equations optimisation vector field game tools filtering AI quadtrees compression computer graphics distribution function maintainability editor sampling discrete calculus Python Simulation 2D grids difference equation Game Development level editor Image Processing probability Dev.Mag

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Game Development difference equation level editor sum probability Mathematics Game Maker response curve random number generation distribution function random distribution grids C++ AI Simulation Image Processing game tools maintainability filtering functional equation random white noise artificial intelligence algorithm blending Dev.Mag spatial partitioning functional equations quadtree sampling Special Numbers Library z-transform computer graphics image partitioning tiles quadtrees compression discrete calculus optimisation Python editor procedural texture Perlin noise 2D vector field
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