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Tag: procedural texture

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Tag cloud

white noise vector field quadtrees random Dev.Mag random number generation spatial partitioning quadtree C++ distribution function difference equation Image Processing sum tiles functional equation functional equations sampling image partitioning random distribution Mathematics game tools editor computer graphics grids probability Game Development maintainability discrete calculus Special Numbers Library Game Maker filtering blending level editor AI artificial intelligence response curve compression procedural texture Simulation 2D Python algorithm z-transform optimisation Perlin noise

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

white noise functional equation 2D computer graphics response curve editor optimisation quadtrees compression C++ vector field Python Simulation quadtree maintainability sampling difference equation spatial partitioning random number generation z-transform Special Numbers Library level editor discrete calculus sum blending distribution function random AI Perlin noise Game Maker tiles Dev.Mag probability grids Image Processing filtering algorithm Game Development procedural texture Mathematics artificial intelligence functional equations image partitioning random distribution game tools
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