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Tag: prototyping

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

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Special Numbers Library game tools discrete calculus quadtree algorithm compression functional equation Mathematics Simulation Image Processing maintainability tiles Dev.Mag blending image partitioning quadtrees grids difference equation procedural texture sum functional equations Python sampling Game Maker z-transform Game Development probability C++ editor response curve spatial partitioning vector field white noise AI 2D random distribution artificial intelligence optimisation level editor random distribution function filtering random number generation Perlin noise computer graphics

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

maintainability editor algorithm filtering Mathematics discrete calculus AI Dev.Mag Special Numbers Library tiles quadtrees compression functional equation game tools C++ 2D procedural texture artificial intelligence distribution function random number generation z-transform computer graphics Simulation functional equations sum optimisation blending Game Development Game Maker random distribution spatial partitioning vector field Python white noise probability Image Processing random Perlin noise quadtree difference equation image partitioning level editor response curve grids sampling
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