November 7, 2008 A Simple Procedural Texture Algorithm I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

October 6, 2008 Quadtrees The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 21, 2008 Generating Random Numbers with Arbitrary Distributions For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 14, 2008 Google App Engine for Games Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…