June 15, 2010 Region Quadtrees in C++ (Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…
November 15, 2008 Quadtrees The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…
November 7, 2008 A Simple Procedural Texture Algorithm I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…
October 29, 2008 Force Field Editor v1.0 Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…
October 6, 2008 Quadtrees The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…