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Tag: quadtree

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

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response curve functional equations 2D Perlin noise compression random number generation optimisation game tools sampling level editor procedural texture random distribution function Python computer graphics probability random distribution C++ blending filtering vector field maintainability algorithm quadtrees artificial intelligence editor sum Simulation discrete calculus Image Processing grids Special Numbers Library image partitioning Dev.Mag AI Mathematics white noise spatial partitioning z-transform Game Maker functional equation Game Development difference equation tiles quadtree

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

filtering blending random procedural texture tiles computer graphics AI functional equations sampling level editor Mathematics z-transform random number generation 2D probability Image Processing random distribution Special Numbers Library Game Maker Python distribution function spatial partitioning maintainability artificial intelligence white noise Dev.Mag Perlin noise editor game tools sum quadtrees algorithm compression functional equation response curve Game Development vector field difference equation Simulation C++ image partitioning optimisation grids discrete calculus quadtree
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