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Tag: random

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Game Development algorithm discrete calculus quadtree quadtrees response curve editor level editor AI distribution function z-transform grids game tools Game Maker sum computer graphics white noise random distribution Special Numbers Library Image Processing spatial partitioning vector field functional equations functional equation artificial intelligence blending Mathematics difference equation random number generation procedural texture random compression probability sampling image partitioning filtering Perlin noise maintainability Dev.Mag 2D optimisation C++ Python tiles Simulation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

maintainability grids computer graphics algorithm Game Development blending discrete calculus Special Numbers Library Python random game tools Dev.Mag functional equation compression editor Game Maker quadtree quadtrees z-transform vector field distribution function random number generation Simulation filtering tiles probability functional equations Perlin noise artificial intelligence 2D sum procedural texture sampling white noise Image Processing random distribution Mathematics C++ image partitioning difference equation level editor AI response curve spatial partitioning optimisation
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