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Tag: Special Numbers Library

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning 2D C++ random filtering Simulation sum algorithm sampling AI blending Image Processing random number generation editor Mathematics functional equation computer graphics procedural texture quadtree Perlin noise random distribution white noise grids tiles Game Development game tools distribution function Python z-transform functional equations image partitioning difference equation vector field artificial intelligence level editor compression probability quadtrees Dev.Mag response curve Special Numbers Library maintainability Game Maker optimisation discrete calculus

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Image Processing algorithm Python quadtrees Game Development C++ blending quadtree sum functional equations level editor z-transform optimisation Game Maker 2D sampling probability game tools discrete calculus white noise random number generation Special Numbers Library AI Simulation Mathematics functional equation vector field spatial partitioning filtering random editor Perlin noise artificial intelligence response curve random distribution tiles compression procedural texture grids difference equation Dev.Mag maintainability distribution function computer graphics image partitioning
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