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Tag: Special Numbers Library

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Tag cloud

optimisation vector field z-transform Game Maker difference equation level editor Image Processing blending random number generation sum artificial intelligence maintainability sampling distribution function white noise quadtrees functional equations Simulation game tools Mathematics probability AI quadtree C++ Perlin noise grids spatial partitioning image partitioning editor algorithm 2D response curve Special Numbers Library discrete calculus Game Development random random distribution tiles functional equation Python computer graphics filtering Dev.Mag procedural texture compression

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning distribution function difference equation algorithm random distribution vector field artificial intelligence optimisation Simulation editor Game Maker compression Dev.Mag AI probability Game Development Python computer graphics white noise C++ image partitioning filtering random number generation quadtree blending procedural texture sum maintainability response curve 2D discrete calculus functional equations Mathematics z-transform sampling Image Processing random Perlin noise quadtrees grids tiles game tools Special Numbers Library level editor functional equation
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