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Category: Downloads

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

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vector field sum quadtree computer graphics tiles Image Processing discrete calculus Special Numbers Library probability editor Game Maker Dev.Mag game tools white noise grids difference equation optimisation Mathematics random number generation artificial intelligence spatial partitioning algorithm response curve Perlin noise blending random distribution functional equations quadtrees compression maintainability distribution function Python AI procedural texture Game Development C++ filtering level editor Simulation functional equation 2D sampling z-transform image partitioning random

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

distribution function difference equation compression editor random distribution random white noise functional equations blending Python Dev.Mag Simulation C++ z-transform Perlin noise filtering Game Development procedural texture spatial partitioning response curve Game Maker level editor sampling tiles computer graphics functional equation image partitioning artificial intelligence algorithm vector field Image Processing probability game tools discrete calculus quadtrees Special Numbers Library sum Mathematics optimisation AI random number generation grids quadtree 2D maintainability
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