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Tag: C++

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

May 12, 2010

Catching Common Image Processing Programming Errors with Generic Unit Tests

When implementing image algorithms, I am prone to make these mistakes: swapping x and y; working on the wrong channel; making off-by-one errors, especially…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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  • C++ (3)
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Blogroll

  • Dev.Mag

Tag cloud

response curve sampling editor procedural texture level editor white noise sum Mathematics Game Maker Game Development Image Processing C++ 2D functional equation blending distribution function quadtrees Dev.Mag random distribution optimisation z-transform tiles spatial partitioning Perlin noise probability filtering random difference equation Python vector field grids maintainability quadtree image partitioning random number generation discrete calculus artificial intelligence AI Special Numbers Library computer graphics algorithm Simulation compression functional equations game tools

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Image Processing Python editor functional equation sampling 2D algorithm Game Maker probability functional equations discrete calculus quadtrees quadtree Special Numbers Library distribution function difference equation artificial intelligence image partitioning random computer graphics white noise Mathematics sum game tools compression random number generation level editor C++ spatial partitioning procedural texture Perlin noise vector field z-transform grids AI optimisation Dev.Mag blending filtering response curve Simulation Game Development random distribution maintainability tiles
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