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Tag: Dev.Mag

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

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Blogroll

  • Dev.Mag

Tag cloud

optimisation response curve C++ grids sum random distribution 2D functional equation functional equations distribution function image partitioning random number generation Game Development editor z-transform maintainability algorithm procedural texture difference equation Dev.Mag artificial intelligence level editor spatial partitioning Special Numbers Library white noise Python Simulation filtering Game Maker compression probability Perlin noise AI sampling Image Processing discrete calculus vector field quadtrees tiles blending game tools Mathematics computer graphics random quadtree

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning random random distribution maintainability z-transform quadtrees level editor Game Development Game Maker editor artificial intelligence distribution function white noise compression blending Special Numbers Library computer graphics probability sum optimisation AI vector field Simulation quadtree difference equation image partitioning filtering 2D Python Image Processing response curve algorithm procedural texture random number generation sampling game tools Mathematics functional equations C++ discrete calculus Dev.Mag grids Perlin noise functional equation tiles
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