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Tag: filtering

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

April 15, 2010

Experimental Tool for Removing Unwanted Artefacts in Textures

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

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AI difference equation artificial intelligence computer graphics probability image partitioning Dev.Mag discrete calculus compression quadtrees maintainability random procedural texture vector field sampling Perlin noise sum white noise functional equations Python Simulation z-transform Game Maker Special Numbers Library quadtree algorithm spatial partitioning filtering functional equation Mathematics tiles blending optimisation 2D response curve grids distribution function editor level editor Game Development random distribution C++ game tools random number generation Image Processing

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

AI distribution function 2D blending image partitioning response curve Python artificial intelligence Perlin noise discrete calculus Simulation procedural texture functional equations sampling game tools level editor filtering z-transform Mathematics C++ white noise quadtrees sum functional equation random number generation Image Processing tiles compression vector field algorithm maintainability Special Numbers Library probability Dev.Mag grids computer graphics spatial partitioning random distribution difference equation quadtree optimisation Game Development Game Maker editor random
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