August 14, 2022 Implementing and using buffers in C# You can find implementations of the data structures described here at: A buffer is a simple data structure that allows you to add any…
April 16, 2010 Simple, Fast* Approximate Minimum / Maximum Filters *Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…
April 15, 2010 Experimental Tool for Removing Unwanted Artefacts in Textures Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…
October 25, 2009 Tips for Designing and Implementing a Stimulus Response Agent (Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…