July 22, 2018 Domino Tilings I I started a new project: studying polyomino tilings and related problems (very much inspired by Golomb’s famous Polyominoes). As part of this study, I…
May 28, 2009 Getting More out of Seamless Tiles I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour manipulation,…
April 15, 2009 Generating Random Points from Arbitrary Distributions for 2D and Up I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…
April 9, 2009 Cellular Automata for Simulation in Games A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…
November 11, 2008 5 Tips for Prototyping Slow Algorithms (Photo by Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…