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Tag: morphology

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

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Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

functional equation Game Development level editor Image Processing game tools Simulation compression blending quadtree random distribution function Special Numbers Library grids Mathematics Perlin noise AI response curve filtering algorithm tiles maintainability probability C++ spatial partitioning white noise random distribution procedural texture 2D Dev.Mag difference equation Python image partitioning computer graphics quadtrees z-transform random number generation functional equations optimisation vector field editor discrete calculus sum Game Maker artificial intelligence sampling
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