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Tag: Perlin noise

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

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Tag cloud

Game Maker image partitioning procedural texture Simulation response curve computer graphics C++ filtering spatial partitioning functional equation Image Processing AI quadtrees random number generation optimisation algorithm 2D distribution function functional equations Special Numbers Library Perlin noise sum tiles Dev.Mag white noise z-transform Python level editor vector field random random distribution game tools compression blending Game Development grids discrete calculus quadtree probability difference equation artificial intelligence sampling Mathematics editor maintainability

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

C++ 2D functional equations grids quadtree game tools functional equation Game Development optimisation random distribution Simulation random number generation white noise Perlin noise spatial partitioning sampling computer graphics Python tiles compression editor distribution function Game Maker z-transform blending Mathematics filtering algorithm artificial intelligence probability Image Processing response curve Special Numbers Library procedural texture vector field random Dev.Mag image partitioning discrete calculus level editor quadtrees maintainability difference equation AI sum
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