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Tag: response curve

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Tag cloud

random C++ functional equation spatial partitioning filtering z-transform Dev.Mag optimisation level editor probability functional equations AI tiles distribution function response curve game tools compression Perlin noise quadtree Mathematics algorithm computer graphics Python grids Special Numbers Library procedural texture image partitioning editor white noise vector field sum 2D random distribution Image Processing random number generation discrete calculus artificial intelligence difference equation Simulation Game Development sampling Game Maker quadtrees maintainability blending

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

spatial partitioning distribution function random distribution random number generation Game Maker filtering probability optimisation editor sum C++ grids algorithm blending image partitioning Perlin noise difference equation Dev.Mag procedural texture tiles quadtrees vector field Special Numbers Library sampling game tools level editor artificial intelligence computer graphics random response curve white noise Image Processing 2D Mathematics Game Development functional equations z-transform compression AI maintainability quadtree Simulation discrete calculus Python functional equation
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