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Tag: response curve

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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grids Python quadtrees functional equation filtering optimisation compression tiles random number generation computer graphics procedural texture z-transform 2D artificial intelligence Game Development editor Perlin noise quadtree Special Numbers Library maintainability AI random vector field random distribution probability image partitioning level editor sampling difference equation game tools sum response curve algorithm Mathematics functional equations white noise Dev.Mag blending C++ Image Processing spatial partitioning Game Maker Simulation distribution function discrete calculus

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

functional equations level editor Python maintainability algorithm Game Development 2D white noise filtering Mathematics distribution function sum Game Maker random number generation functional equation vector field quadtree difference equation game tools procedural texture computer graphics optimisation random distribution random Dev.Mag Special Numbers Library quadtrees blending Perlin noise response curve image partitioning compression Image Processing editor grids sampling spatial partitioning AI tiles z-transform probability artificial intelligence Simulation discrete calculus C++
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