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Tag: tiles

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

blending grids artificial intelligence procedural texture sum optimisation Python difference equation sampling random AI spatial partitioning filtering Simulation editor Perlin noise response curve image partitioning Dev.Mag functional equation random number generation C++ tiles Game Maker distribution function compression discrete calculus z-transform 2D level editor Mathematics game tools vector field algorithm Game Development computer graphics functional equations probability quadtrees Image Processing quadtree maintainability random distribution Special Numbers Library white noise

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Image Processing 2D grids Game Development Python Mathematics vector field sum Game Maker tiles functional equations game tools Dev.Mag computer graphics z-transform white noise Simulation quadtree blending compression functional equation C++ editor difference equation artificial intelligence filtering Perlin noise procedural texture image partitioning optimisation random distribution discrete calculus spatial partitioning level editor distribution function random sampling algorithm Special Numbers Library quadtrees maintainability probability response curve random number generation AI
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