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Tag: tiles

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

maintainability white noise sum computer graphics Image Processing random number generation sampling C++ algorithm functional equation tiles blending z-transform Dev.Mag Special Numbers Library Game Development quadtrees editor Mathematics image partitioning difference equation AI compression Game Maker probability spatial partitioning random Perlin noise level editor distribution function vector field discrete calculus filtering game tools random distribution response curve procedural texture 2D functional equations optimisation Python Simulation artificial intelligence quadtree grids

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Game Development sum filtering Python probability artificial intelligence response curve Perlin noise Simulation Special Numbers Library AI quadtrees distribution function random distribution tiles computer graphics procedural texture Mathematics algorithm C++ sampling white noise optimisation z-transform quadtree functional equation discrete calculus spatial partitioning Image Processing vector field 2D grids Dev.Mag level editor functional equations random image partitioning difference equation maintainability Game Maker compression game tools random number generation blending editor
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