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Tag: artificial intelligence

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

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optimisation sampling response curve white noise quadtree blending random quadtrees C++ discrete calculus maintainability AI algorithm compression vector field Dev.Mag image partitioning random distribution difference equation tiles distribution function filtering z-transform Perlin noise functional equation editor functional equations computer graphics probability procedural texture grids Game Development 2D Python Special Numbers Library Game Maker spatial partitioning level editor Image Processing artificial intelligence game tools Mathematics Simulation random number generation sum

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Python probability distribution function sampling editor AI Game Development Simulation maintainability image partitioning functional equation Dev.Mag Perlin noise white noise tiles spatial partitioning discrete calculus game tools compression optimisation 2D difference equation artificial intelligence quadtree level editor Special Numbers Library random distribution grids filtering random number generation functional equations z-transform C++ computer graphics random sum vector field blending Game Maker Mathematics procedural texture algorithm quadtrees response curve Image Processing
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