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Tag: artificial intelligence

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

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response curve game tools vector field Special Numbers Library Perlin noise maintainability spatial partitioning blending quadtree image partitioning difference equation Image Processing optimisation tiles distribution function Python random procedural texture sampling quadtrees sum Mathematics Game Development filtering 2D grids Simulation AI editor z-transform Dev.Mag functional equations random distribution random number generation compression algorithm white noise Game Maker C++ artificial intelligence probability computer graphics discrete calculus level editor functional equation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

difference equation discrete calculus 2D compression random distribution Game Maker artificial intelligence Simulation Dev.Mag C++ Python Game Development random number generation procedural texture functional equation algorithm quadtree Mathematics z-transform blending image partitioning Image Processing AI tiles Perlin noise optimisation editor response curve spatial partitioning sampling maintainability level editor grids random sum white noise game tools distribution function quadtrees probability vector field Special Numbers Library filtering functional equations computer graphics
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