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Tag: artificial intelligence

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

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probability grids Dev.Mag Mathematics computer graphics quadtrees spatial partitioning artificial intelligence procedural texture optimisation z-transform AI distribution function functional equation 2D Special Numbers Library random distribution Python functional equations discrete calculus random number generation compression Simulation vector field Game Maker response curve level editor image partitioning filtering maintainability random algorithm game tools editor blending difference equation C++ sampling Game Development tiles white noise Image Processing quadtree sum Perlin noise

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

distribution function 2D artificial intelligence response curve image partitioning random distribution C++ Dev.Mag level editor Game Development quadtree white noise game tools discrete calculus computer graphics Mathematics Python Perlin noise probability sampling editor sum Simulation AI procedural texture optimisation z-transform quadtrees blending functional equations difference equation vector field filtering Special Numbers Library algorithm grids tiles compression random random number generation maintainability functional equation Game Maker spatial partitioning Image Processing
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