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Tag: blending

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

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Tag cloud

image partitioning quadtrees blending game tools spatial partitioning filtering procedural texture probability Simulation Perlin noise difference equation Special Numbers Library discrete calculus sampling 2D sum random number generation maintainability random optimisation AI Dev.Mag Game Development Mathematics algorithm artificial intelligence response curve Game Maker quadtree tiles compression computer graphics level editor grids Python functional equation random distribution vector field z-transform Image Processing functional equations distribution function white noise editor C++

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

random distribution computer graphics compression distribution function quadtree sum quadtrees procedural texture filtering image partitioning artificial intelligence AI 2D random number generation Dev.Mag Perlin noise Game Maker Simulation editor blending vector field grids response curve difference equation Mathematics Image Processing algorithm random C++ Game Development probability functional equations Special Numbers Library sampling level editor z-transform optimisation game tools maintainability functional equation spatial partitioning white noise Python tiles discrete calculus
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