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Tag: blending

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

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Tag cloud

sum maintainability computer graphics filtering artificial intelligence quadtree compression Dev.Mag random distribution grids vector field Perlin noise functional equations white noise AI Image Processing tiles sampling image partitioning blending Game Maker quadtrees algorithm difference equation distribution function z-transform spatial partitioning discrete calculus probability random number generation C++ random functional equation Special Numbers Library game tools Mathematics response curve 2D level editor Simulation Python procedural texture Game Development optimisation editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

z-transform optimisation vector field sum AI Dev.Mag Python maintainability Image Processing 2D Simulation procedural texture Game Development Game Maker quadtree artificial intelligence compression difference equation sampling algorithm discrete calculus grids quadtrees Perlin noise Special Numbers Library distribution function functional equations C++ editor computer graphics white noise blending tiles image partitioning random distribution spatial partitioning probability functional equation random number generation game tools filtering response curve level editor Mathematics random
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