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Tag: Game Development

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Blogroll

  • Dev.Mag

Tag cloud

procedural texture difference equation filtering image partitioning Mathematics optimisation response curve Game Development compression 2D Dev.Mag random number generation Python sum algorithm vector field Simulation white noise quadtree z-transform sampling computer graphics functional equations spatial partitioning editor grids Perlin noise game tools blending Special Numbers Library random distribution C++ AI Image Processing distribution function quadtrees random level editor maintainability functional equation Game Maker tiles probability discrete calculus artificial intelligence

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

difference equation Special Numbers Library sampling Perlin noise Mathematics response curve AI image partitioning blending grids 2D z-transform Python maintainability C++ filtering computer graphics spatial partitioning game tools algorithm quadtrees random number generation sum functional equations vector field Dev.Mag probability Image Processing distribution function random level editor compression artificial intelligence editor discrete calculus tiles Simulation white noise quadtree functional equation Game Maker Game Development random distribution procedural texture optimisation
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