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Tag: Game Maker

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

2D Dev.Mag compression white noise sum vector field difference equation Perlin noise z-transform Simulation random distribution Game Development editor game tools quadtrees artificial intelligence Mathematics grids Image Processing spatial partitioning Game Maker discrete calculus quadtree algorithm random probability response curve procedural texture level editor blending distribution function image partitioning maintainability computer graphics Python optimisation functional equations functional equation C++ AI tiles sampling filtering Special Numbers Library random number generation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

functional equation quadtrees C++ quadtree level editor functional equations probability vector field difference equation artificial intelligence distribution function grids Image Processing random number generation editor filtering discrete calculus compression spatial partitioning algorithm computer graphics maintainability Perlin noise white noise 2D z-transform random distribution optimisation Dev.Mag tiles random Simulation Special Numbers Library Mathematics AI response curve game tools Python image partitioning sum Game Development blending Game Maker sampling procedural texture
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