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Tag: optimisation

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

April 28, 2009

Generating Random Integers With Arbitrary Probabilities

I finally laid my hands on Donald Knuth’s The Art of Computer Programming (what a wonderful set of books!), and found a neat algorithm…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

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  • Dev.Mag

Tag cloud

distribution function discrete calculus maintainability quadtrees procedural texture spatial partitioning Special Numbers Library Python C++ response curve compression functional equations random number generation sampling game tools random level editor optimisation filtering blending AI sum tiles artificial intelligence probability 2D Mathematics Dev.Mag Game Development Image Processing random distribution z-transform algorithm image partitioning grids Game Maker functional equation white noise quadtree vector field editor computer graphics Simulation Perlin noise difference equation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

white noise response curve game tools Game Development algorithm Game Maker Image Processing Special Numbers Library z-transform quadtree sum sampling random Python random number generation 2D functional equation Dev.Mag maintainability Simulation filtering grids quadtrees vector field discrete calculus distribution function difference equation probability random distribution C++ image partitioning editor procedural texture optimisation blending AI Perlin noise spatial partitioning level editor artificial intelligence computer graphics compression Mathematics tiles functional equations
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