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Tag: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Tag cloud

tiles z-transform Perlin noise response curve quadtree grids game tools functional equations random distribution Dev.Mag quadtrees vector field 2D C++ sampling filtering Special Numbers Library level editor difference equation optimisation Mathematics compression image partitioning discrete calculus Game Maker functional equation Game Development editor artificial intelligence random number generation probability procedural texture maintainability algorithm spatial partitioning computer graphics AI white noise random Simulation sum Image Processing distribution function Python blending

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

quadtree random distribution AI computer graphics random blending Dev.Mag grids Simulation artificial intelligence procedural texture editor response curve Perlin noise C++ distribution function discrete calculus compression white noise level editor image partitioning quadtrees maintainability optimisation sampling Mathematics probability game tools functional equations z-transform difference equation 2D filtering Image Processing Game Maker vector field Game Development Python spatial partitioning functional equation tiles Special Numbers Library random number generation sum algorithm
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