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Tag: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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Blogroll

  • Dev.Mag

Tag cloud

Game Development response curve maintainability distribution function sum random number generation Image Processing difference equation procedural texture tiles Python functional equations compression AI vector field artificial intelligence game tools 2D white noise filtering quadtree Perlin noise Special Numbers Library Mathematics sampling Dev.Mag C++ grids blending optimisation level editor editor z-transform quadtrees Simulation algorithm image partitioning random discrete calculus Game Maker functional equation random distribution spatial partitioning computer graphics probability

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Image Processing probability quadtree functional equations AI image partitioning vector field sampling white noise procedural texture optimisation artificial intelligence discrete calculus response curve grids random distribution tiles filtering z-transform Game Development editor Special Numbers Library random number generation quadtrees Game Maker game tools sum blending difference equation distribution function level editor spatial partitioning random Dev.Mag Mathematics computer graphics C++ algorithm Simulation functional equation 2D maintainability Perlin noise compression Python
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