code-spot

a programming blog

  • Blog
  • Writing (on Game Development)
  • Polyominoes
  • Private Projects
    • Difference and Functional Equations Reference
    • Python Image Code
    • Special Numbers Library
    • XSI Scripting Using Python: Course Notes
  • About Me
Skip to content

Category: Java

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Dev.Mag C++ Game Development random number generation tiles artificial intelligence discrete calculus Game Maker random distribution function image partitioning Simulation 2D blending vector field functional equation white noise z-transform game tools sum computer graphics maintainability Perlin noise AI algorithm compression difference equation Image Processing filtering sampling random distribution Python procedural texture quadtrees functional equations Mathematics grids Special Numbers Library optimisation quadtree editor level editor response curve probability spatial partitioning

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

quadtrees Simulation editor spatial partitioning level editor Game Development blending C++ Python difference equation random number generation optimisation distribution function game tools z-transform random Mathematics Dev.Mag Special Numbers Library discrete calculus AI 2D white noise computer graphics random distribution Perlin noise functional equations algorithm sampling maintainability compression filtering sum Game Maker grids functional equation procedural texture tiles vector field quadtree image partitioning probability artificial intelligence response curve Image Processing
Copyright code-spot. All rights reserved. | Powered by WordPress & Writers Blogily Theme