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Tag: procedural texture

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Tag cloud

Special Numbers Library PID controller Simulation random procedural texture Dev.Mag response curve z-transform random number generation compression spatial partitioning maintainability quadtrees grids tiles Python distribution function optimisation functional equations Mathematics algorithm image partitioning level editor editor computer graphics Game Maker difference equation probability 2D quadtree sum Image Processing vector field discrete calculus Game Development Perlin noise C++ sampling random distribution game tools filtering blending AI artificial intelligence functional equation

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

optimisation sampling blending Perlin noise compression distribution function functional equation random number generation C++ response curve algorithm image partitioning artificial intelligence level editor Simulation probability discrete calculus random distribution maintainability procedural texture spatial partitioning sum functional equations Dev.Mag quadtree tiles Game Maker Image Processing quadtrees Game Development filtering Special Numbers Library difference equation grids game tools Python AI computer graphics Mathematics z-transform PID controller 2D vector field random editor
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