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Tag: procedural texture

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Tag cloud

difference equation Dev.Mag white noise random number generation algorithm editor probability Perlin noise sum optimisation grids filtering random distribution distribution function artificial intelligence sampling C++ quadtree Mathematics spatial partitioning Simulation image partitioning vector field procedural texture game tools Game Development functional equation computer graphics 2D z-transform maintainability tiles AI quadtrees discrete calculus blending compression Image Processing Game Maker response curve Special Numbers Library random functional equations Python level editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

difference equation editor image partitioning maintainability response curve spatial partitioning game tools Python computer graphics level editor sum probability tiles quadtrees random algorithm white noise Mathematics functional equation z-transform Dev.Mag grids 2D quadtree AI random number generation Game Maker filtering compression C++ random distribution discrete calculus sampling distribution function vector field Game Development procedural texture Simulation artificial intelligence Perlin noise Special Numbers Library blending functional equations Image Processing optimisation
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