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Tag: procedural texture

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

November 14, 2008

A Simple Procedural Texture Algorithm – More Results and Code

In a previous post I explained a simple algorithm for generating textures. Below are some more examples of the kinds of textures that the…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

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Tag cloud

quadtree quadtrees maintainability artificial intelligence algorithm random functional equation Simulation filtering difference equation vector field procedural texture 2D sum compression AI spatial partitioning Perlin noise computer graphics probability Python random number generation blending random distribution functional equations response curve Game Maker C++ z-transform Image Processing game tools discrete calculus distribution function sampling level editor grids Mathematics Dev.Mag Special Numbers Library Game Development white noise tiles image partitioning optimisation editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

artificial intelligence 2D image partitioning computer graphics sampling distribution function blending Game Development random number generation algorithm Perlin noise tiles optimisation spatial partitioning vector field compression Special Numbers Library grids functional equation quadtrees difference equation editor Simulation procedural texture white noise z-transform discrete calculus C++ random distribution random quadtree Mathematics Image Processing functional equations Game Maker maintainability probability game tools Python filtering Dev.Mag response curve sum AI level editor
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