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Category: Mathematics

November 16, 2020

Top game-related math books

Mathematics used to be a lot more important for game development than it is now. There are so many tools available for creating all…

November 10, 2020

Procedural Meshes for Lines in Unity

A lines is a fundamental graphics object, but generating attractive, robust lines involve many subtle issues and can be difficult to get right. In…

July 22, 2018

Domino Tilings I

I started a new project: studying polyomino tilings and related problems (very much inspired by Golomb’s famous Polyominoes). As part of this study, I…

February 20, 2013

Pentagons

A while back I developed a mild obsession with pentagons (mathematical ones, not symbolistic!) It started when I discovered some beautiful (simple and to me,…

September 30, 2010

Update to Functional Equations Reference (version 1.3)

This is a substantial update of this reference document. The most important addition is the chain and substitution rules for arithmetic difference calculus (ADC)….

May 27, 2009

Update: Reference for Functional Equations

In this new  version of Reference for Functional Equations I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for…

April 28, 2009

Generating Random Integers With Arbitrary Probabilities

I finally laid my hands on Donald Knuth’s The Art of Computer Programming (what a wonderful set of books!), and found a neat algorithm…

April 15, 2009

Estimating a Continuous Distribution from a Sample Set

It is sometimes necessary to find the distribution given a sample set from that distribution. If we do not know anything about the distribution,…

April 15, 2009

Generating Random Points from Arbitrary Distributions for 2D and Up

I have already covered how to generate random numbers from arbitrary distributions in the one-dimensional case. Here we look at a generalisation of that…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

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Special Numbers Library difference equation Mathematics tiles level editor white noise response curve optimisation vector field sum discrete calculus sampling Simulation algorithm random distribution Perlin noise Python image partitioning probability blending maintainability distribution function filtering Game Maker C++ 2D AI grids functional equation artificial intelligence procedural texture functional equations editor Image Processing random spatial partitioning z-transform quadtree game tools Dev.Mag computer graphics compression quadtrees random number generation Game Development

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

sampling procedural texture Simulation response curve white noise probability computer graphics Image Processing compression sum functional equations spatial partitioning functional equation Game Development random AI tiles level editor discrete calculus optimisation quadtrees game tools vector field algorithm Mathematics 2D filtering Dev.Mag Game Maker grids difference equation Perlin noise artificial intelligence C++ z-transform blending Special Numbers Library image partitioning random distribution random number generation quadtree maintainability Python distribution function editor
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