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Tag: sampling

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

October 8, 2009

15 Steps to Implement a Neural Net

(Original image by Hljod.Huskona / CC BY-SA 2.0). I used to hate neural nets. Mostly, I realise now, because I struggled to implement them correctly. Texts…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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Tag cloud

C++ quadtrees image partitioning sampling random compression Perlin noise sum 2D z-transform vector field discrete calculus AI Game Maker algorithm Image Processing spatial partitioning response curve Simulation distribution function optimisation Dev.Mag filtering artificial intelligence tiles probability difference equation level editor maintainability Mathematics Special Numbers Library game tools white noise Python quadtree random distribution functional equation Game Development computer graphics functional equations editor random number generation grids blending procedural texture

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

compression editor Game Maker spatial partitioning 2D game tools blending distribution function discrete calculus image partitioning functional equations level editor filtering white noise z-transform response curve probability random number generation functional equation computer graphics sampling tiles Image Processing optimisation sum Python vector field Perlin noise C++ quadtree random Game Development grids difference equation maintainability algorithm artificial intelligence AI Dev.Mag quadtrees Simulation Special Numbers Library random distribution Mathematics procedural texture
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