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Tag: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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  • Dev.Mag

Tag cloud

Image Processing distribution function filtering random distribution difference equation white noise grids Dev.Mag vector field sum AI algorithm C++ Special Numbers Library sampling optimisation tiles 2D maintainability functional equation artificial intelligence functional equations Mathematics editor Simulation computer graphics z-transform Game Maker Game Development game tools discrete calculus Perlin noise response curve probability image partitioning random quadtree procedural texture random number generation Python spatial partitioning level editor blending compression quadtrees

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

level editor Special Numbers Library artificial intelligence probability z-transform vector field functional equations Image Processing response curve Game Maker Mathematics white noise editor image partitioning tiles computer graphics optimisation difference equation quadtrees Game Development random number generation C++ filtering distribution function procedural texture blending Python random random distribution sum 2D quadtree game tools algorithm sampling Simulation grids discrete calculus Dev.Mag Perlin noise spatial partitioning functional equation maintainability compression AI
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