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Tag: filtering

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

April 15, 2010

Experimental Tool for Removing Unwanted Artefacts in Textures

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

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procedural texture white noise artificial intelligence random distribution Image Processing vector field game tools difference equation functional equation probability 2D level editor Special Numbers Library random Python computer graphics Simulation Mathematics filtering image partitioning algorithm response curve distribution function Game Development spatial partitioning optimisation Game Maker random number generation blending z-transform maintainability Dev.Mag functional equations editor C++ quadtrees quadtree Perlin noise AI tiles sampling compression discrete calculus sum grids

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

functional equation Game Development game tools image partitioning sampling z-transform response curve level editor optimisation white noise maintainability random Dev.Mag Python vector field filtering editor quadtrees algorithm blending probability C++ random number generation quadtree sum Mathematics Game Maker Simulation spatial partitioning discrete calculus AI procedural texture grids tiles distribution function Special Numbers Library Perlin noise artificial intelligence computer graphics difference equation 2D Image Processing functional equations random distribution compression
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