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Tag: filtering

April 16, 2010

Simple, Fast* Approximate Minimum / Maximum Filters

*Fast = not toooo slow… For the image restoration tool I had to implement min and max filters (also erosion and dilation—in this case with a…

April 15, 2010

Experimental Tool for Removing Unwanted Artefacts in Textures

Many textures used for 3D art start from photographs. Ideally, such textures should be uniformly lit so that the texture does not interfere with…

October 25, 2009

Tips for Designing and Implementing a Stimulus Response Agent

(Original Image by everyone’s idle.) This post was a originally published on Luma Labs, now dead. As old as stimulus-response techniques are, they still…

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Game Development optimisation functional equation random number generation quadtrees filtering white noise sampling Game Maker Special Numbers Library algorithm sum Python functional equations grids compression tiles difference equation probability Image Processing z-transform Mathematics Perlin noise computer graphics spatial partitioning C++ 2D random distribution maintainability discrete calculus blending level editor game tools editor quadtree response curve random Simulation vector field procedural texture AI distribution function image partitioning artificial intelligence Dev.Mag

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

tiles functional equations sum Game Maker z-transform Python Game Development Perlin noise Mathematics level editor optimisation C++ response curve Dev.Mag random distribution 2D random probability functional equation quadtrees compression sampling difference equation Image Processing Special Numbers Library algorithm filtering discrete calculus game tools quadtree procedural texture white noise maintainability random number generation Simulation grids editor artificial intelligence distribution function blending computer graphics AI vector field spatial partitioning image partitioning
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