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Category: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

blending algorithm difference equation artificial intelligence quadtree sum random distribution Game Maker random number generation Dev.Mag Python 2D functional equation Game Development tiles Simulation distribution function white noise spatial partitioning computer graphics optimisation level editor C++ sampling editor game tools Image Processing Special Numbers Library random quadtrees compression procedural texture vector field probability image partitioning grids filtering z-transform Perlin noise response curve functional equations maintainability Mathematics AI discrete calculus

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

vector field image partitioning procedural texture 2D spatial partitioning z-transform Simulation quadtree artificial intelligence Dev.Mag computer graphics white noise difference equation C++ response curve functional equations Perlin noise quadtrees sum blending Python distribution function game tools editor Game Maker Special Numbers Library random tiles random distribution maintainability random number generation filtering algorithm optimisation Mathematics Game Development compression level editor discrete calculus AI probability grids sampling Image Processing functional equation
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