code-spot

a programming blog

  • Blog
  • Writing (on Game Development)
  • Polyominoes
  • Private Projects
    • Difference and Functional Equations Reference
    • Python Image Code
    • Special Numbers Library
    • XSI Scripting Using Python: Course Notes
  • About Me
Skip to content

Category: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

game tools Dev.Mag computer graphics filtering z-transform quadtrees distribution function maintainability difference equation functional equation quadtree Perlin noise algorithm optimisation artificial intelligence procedural texture Simulation Image Processing Game Maker editor Mathematics discrete calculus compression spatial partitioning random number generation response curve grids image partitioning random functional equations tiles 2D blending sum AI white noise sampling Game Development Special Numbers Library C++ Python random distribution probability level editor vector field

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

response curve functional equations game tools z-transform Special Numbers Library spatial partitioning 2D vector field sampling tiles discrete calculus procedural texture computer graphics grids sum probability Game Maker Game Development Python quadtree random number generation level editor Image Processing Perlin noise Dev.Mag maintainability image partitioning compression filtering blending Simulation random distribution C++ difference equation white noise editor functional equation artificial intelligence Mathematics distribution function AI quadtrees random optimisation algorithm
Copyright code-spot. All rights reserved. | Powered by WordPress & Writers Blogily Theme