Skip to content

code-spot

a programming blog

  • Blog
  • Writing (on Game Development)
  • Polyominoes
  • Private Projects
    • Difference and Functional Equations Reference
    • Python Image Code
    • Special Numbers Library
    • XSI Scripting Using Python: Course Notes
  • About Me

Category: Simulation

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

November 11, 2008

5 Tips for Prototyping Slow Algorithms

(Photo by  Darren Hester) Some algorithms take a long time to return their results. Whether it is because the algorithm has to operate on…

October 29, 2008

Force Field Editor v1.0

Vector fields are used in certain AI and simulation techniques. The tool below allows you to paint a vector field. These files can be…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

sum random number generation C++ artificial intelligence functional equations Dev.Mag blending algorithm quadtree computer graphics level editor Simulation z-transform optimisation quadtrees distribution function Perlin noise Python PID controller spatial partitioning Special Numbers Library AI tiles filtering grids procedural texture Game Maker Image Processing probability difference equation Mathematics editor game tools compression response curve image partitioning Game Development vector field random distribution random 2D discrete calculus maintainability sampling functional equation

Categories

  • Algorithms (26)
  • C# (1)
  • C++ (3)
  • Downloads (13)
  • Game Development (19)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Opinion (1)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

sampling probability Mathematics quadtree computer graphics filtering optimisation compression editor quadtrees z-transform maintainability functional equations artificial intelligence sum spatial partitioning random distribution procedural texture 2D grids random tiles Perlin noise Special Numbers Library Game Maker response curve level editor discrete calculus AI PID controller Image Processing Game Development algorithm image partitioning vector field random number generation C++ blending distribution function difference equation functional equation game tools Python Simulation Dev.Mag
Copyright code-spot. All rights reserved. | Powered by WordPress & Writers Blogily Theme