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Tag: computer graphics

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

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z-transform random distribution optimisation Game Development tiles artificial intelligence quadtree editor 2D functional equations computer graphics Perlin noise functional equation Mathematics Special Numbers Library algorithm Python random Simulation Dev.Mag filtering quadtrees procedural texture response curve C++ level editor difference equation maintainability sampling vector field random number generation white noise Game Maker sum distribution function spatial partitioning compression grids Image Processing game tools image partitioning blending probability AI discrete calculus

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

AI Special Numbers Library Perlin noise distribution function sum Game Development Image Processing game tools quadtrees procedural texture C++ Python spatial partitioning algorithm random image partitioning random distribution level editor tiles quadtree 2D Mathematics random number generation maintainability artificial intelligence functional equation computer graphics difference equation z-transform Dev.Mag editor vector field sampling compression discrete calculus filtering blending response curve functional equations Game Maker grids optimisation probability white noise Simulation
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