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Tag: computer graphics

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

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Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
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Tag cloud

optimisation editor 2D Image Processing image partitioning spatial partitioning random functional equations sum random distribution Mathematics tiles filtering artificial intelligence functional equation AI Game Development random number generation white noise sampling discrete calculus procedural texture quadtree difference equation Special Numbers Library blending computer graphics quadtrees probability Perlin noise maintainability compression game tools grids level editor response curve Dev.Mag Simulation C++ vector field distribution function Python algorithm Game Maker z-transform
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