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Tag: computer graphics

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

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maintainability Game Maker Dev.Mag blending quadtrees random distribution white noise image partitioning Perlin noise functional equations probability filtering Game Development computer graphics Image Processing tiles compression z-transform Simulation sampling Special Numbers Library Mathematics editor random number generation AI optimisation functional equation algorithm difference equation quadtree distribution function vector field C++ Python response curve level editor spatial partitioning grids artificial intelligence game tools random 2D discrete calculus procedural texture sum

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

computer graphics probability grids distribution function Game Maker difference equation image partitioning random number generation 2D response curve blending maintainability quadtrees Simulation C++ procedural texture z-transform compression Game Development discrete calculus random distribution artificial intelligence vector field functional equations Perlin noise editor quadtree random filtering Image Processing Dev.Mag Mathematics white noise Special Numbers Library Python algorithm optimisation sum functional equation level editor spatial partitioning game tools sampling AI tiles
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