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Tag: Game Development

July 27, 2010

A Simple Trick for Moving Objects in a Physics Simulation

(Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

September 6, 2008

60 Ways to make Game Maker projects more maintainable

Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…

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  • Game Development (18)
  • Games (1)
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Blogroll

  • Dev.Mag

Tag cloud

Game Development vector field quadtree Python functional equations sampling Image Processing random distribution C++ algorithm compression spatial partitioning game tools probability image partitioning Perlin noise artificial intelligence quadtrees computer graphics random filtering Game Maker discrete calculus AI 2D functional equation maintainability response curve blending white noise editor z-transform Special Numbers Library random number generation grids distribution function Mathematics tiles procedural texture Dev.Mag Simulation level editor difference equation sum optimisation

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Game Development sampling distribution function game tools AI random computer graphics quadtrees spatial partitioning Dev.Mag quadtree Perlin noise compression procedural texture Special Numbers Library Image Processing Simulation response curve maintainability filtering 2D algorithm level editor image partitioning tiles vector field white noise Game Maker blending difference equation discrete calculus C++ random number generation Mathematics optimisation artificial intelligence Python functional equations functional equation sum grids editor probability z-transform random distribution
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