July 27, 2010 A Simple Trick for Moving Objects in a Physics Simulation (Original Image by Valerie Everett) It is sometime necessary to move an object in a physics simulation to a specific point. On the one…
May 28, 2009 Getting More out of Seamless Tiles I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour manipulation,…
December 7, 2008 Random Steering – 7 Components for a Toolkit Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…
October 6, 2008 Quadtrees The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…
September 14, 2008 Google App Engine for Games Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…
September 6, 2008 60 Ways to make Game Maker projects more maintainable Game Maker is a great tool; it is especially suited for rapid development and small projects. However, as a project becomes bigger, it becomes…