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Tag: blending

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

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Tag cloud

functional equations blending C++ image partitioning Game Maker Special Numbers Library algorithm response curve Simulation grids functional equation vector field filtering Dev.Mag computer graphics compression tiles white noise discrete calculus sampling maintainability random 2D difference equation probability level editor spatial partitioning optimisation Perlin noise artificial intelligence game tools z-transform Game Development procedural texture Python random number generation quadtree AI editor quadtrees random distribution Mathematics Image Processing distribution function sum

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

random distribution grids Mathematics blending filtering level editor Special Numbers Library Game Maker vector field Game Development Perlin noise compression maintainability random number generation tiles AI computer graphics artificial intelligence z-transform editor white noise 2D functional equation C++ image partitioning quadtrees quadtree algorithm distribution function Dev.Mag Image Processing Python discrete calculus sampling optimisation functional equations random procedural texture probability sum Simulation spatial partitioning difference equation response curve game tools
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