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Tag: blending

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

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Tag cloud

Game Maker distribution function optimisation maintainability functional equation discrete calculus Simulation spatial partitioning level editor sum grids Perlin noise 2D image partitioning response curve artificial intelligence blending Image Processing difference equation C++ Python Dev.Mag sampling white noise Mathematics quadtrees filtering probability Game Development quadtree tiles Special Numbers Library random number generation z-transform random distribution editor functional equations random algorithm compression game tools procedural texture vector field computer graphics AI

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

artificial intelligence Simulation AI C++ vector field distribution function random distribution editor grids quadtrees image partitioning Dev.Mag optimisation Python white noise Mathematics blending 2D sampling tiles game tools filtering algorithm quadtree discrete calculus compression spatial partitioning computer graphics procedural texture functional equation random number generation Game Maker functional equations Game Development difference equation maintainability sum Perlin noise level editor Image Processing probability random z-transform Special Numbers Library response curve
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