May 28, 2009 Getting More out of Seamless Tiles I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour manipulation,…
April 9, 2009 Cellular Automata for Simulation in Games A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…
December 15, 2008 A simple texture algorithm – faster code and more results Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…
December 7, 2008 Random Steering – 7 Components for a Toolkit Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…