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Category: C++

January 24, 2011

2D Minimum and Maximum Filters: Algorithms and Implementation Issues

A while back I needed to implement fast minimum and maximum filters for images. I devised (what I thought was) a clever approximation scheme where…

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

December 15, 2008

A simple texture algorithm – faster code and more results

Faster Code A while back I wrote about a simple texture algorithm that I have been exploring. The Python implementation was very slow –…

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  • Dev.Mag

Tag cloud

random number generation distribution function game tools sum functional equation algorithm functional equations C++ random compression optimisation quadtree z-transform Image Processing quadtrees discrete calculus artificial intelligence 2D Perlin noise Dev.Mag Simulation Python Mathematics procedural texture blending level editor tiles difference equation Game Maker response curve filtering Game Development spatial partitioning Special Numbers Library white noise AI image partitioning random distribution probability vector field sampling grids maintainability editor computer graphics

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

Dev.Mag optimisation maintainability blending vector field artificial intelligence image partitioning random procedural texture quadtrees Mathematics computer graphics filtering game tools sum tiles functional equation quadtree functional equations algorithm Python sampling level editor Simulation 2D random distribution Game Maker C++ random number generation grids spatial partitioning AI response curve difference equation probability distribution function compression discrete calculus Perlin noise Game Development z-transform white noise Image Processing editor Special Numbers Library
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