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Tag: z-transform

September 30, 2010

Update to Functional Equations Reference (version 1.3)

This is a substantial update of this reference document. The most important addition is the chain and substitution rules for arithmetic difference calculus (ADC)….

August 25, 2010

Update to Functional Equations Reference

I have updated the Reference for Functional Equations. I have added several entries to the tables, updated the graphs, added some new graphs, added…

May 27, 2009

Update: Reference for Functional Equations

In this new  version of Reference for Functional Equations I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

Original image by openDemocracy. The document below contains tables and formulas useful for working with functional equations, especially difference equations, and to a lesser extent,…

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spatial partitioning Mathematics functional equations filtering editor Dev.Mag random distribution difference equation optimisation distribution function functional equation computer graphics white noise Game Development maintainability quadtrees image partitioning grids C++ 2D sum Python Image Processing Simulation quadtree Special Numbers Library procedural texture artificial intelligence AI tiles blending compression sampling z-transform level editor Perlin noise game tools random number generation probability Game Maker algorithm random discrete calculus vector field response curve

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

game tools blending level editor optimisation procedural texture sampling difference equation discrete calculus random Python distribution function compression z-transform Dev.Mag response curve grids computer graphics Game Development maintainability quadtrees random number generation Special Numbers Library sum Perlin noise spatial partitioning random distribution Game Maker white noise editor functional equations tiles artificial intelligence functional equation Simulation probability 2D C++ Image Processing algorithm vector field Mathematics image partitioning AI quadtree filtering
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