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Tag: Dev.Mag

June 15, 2010

Region Quadtrees in C++

(Original image by GoAwayStupidAI). Below are four C++ implementations of the region quadtree (the kind used for image compression, for example). The different implementations…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

I am Herman Tulleken. I have an honors degree in computer engineering, and I have been making games professionally since 2006, working for Luma…

November 15, 2008

Quadtrees

The code below implements some quadtree extensions, as discussed in another Dev.Mag tutorial about quadtrees (see Issue 27). The tutorial covers the following topics:…

I use this code to illustrate many of the tutorials on this site, and the articles I write for Dev.Mag. Ideally, I would like…

October 6, 2008

Quadtrees

The quadtree is an important 2D data structure and forms the core of many spatial algorithms, including compression, collision detection, and stitching algorithms. Below…

September 14, 2008

Google App Engine for Games

Google App Engine has many properties that makes it suitable for indie development. Two articles in Dev.Mag look at GAE for game development (Issue…

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Blogroll

  • Dev.Mag

Tag cloud

image partitioning random number generation Image Processing algorithm sum Dev.Mag quadtree vector field random distribution C++ filtering blending response curve discrete calculus difference equation white noise tiles 2D quadtrees z-transform level editor Special Numbers Library Simulation spatial partitioning editor maintainability procedural texture Mathematics functional equation Perlin noise optimisation Python game tools random sampling grids computer graphics probability Game Development distribution function AI artificial intelligence functional equations Game Maker compression

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

distribution function artificial intelligence sum Perlin noise white noise AI Mathematics procedural texture computer graphics editor random number generation level editor Simulation Image Processing spatial partitioning Game Maker image partitioning functional equations compression Python random functional equation Special Numbers Library response curve algorithm quadtrees discrete calculus 2D maintainability probability sampling grids tiles Game Development z-transform vector field filtering quadtree optimisation random distribution blending C++ game tools Dev.Mag difference equation
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