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Tag: probability

April 28, 2009

Generating Random Integers With Arbitrary Probabilities

I finally laid my hands on Donald Knuth’s The Art of Computer Programming (what a wonderful set of books!), and found a neat algorithm…

April 9, 2009

Cellular Automata for Simulation in Games

A cellular automata system is one of the best demonstrations of emergence. If you do not know what cellular automata (CA) is, then you…

December 7, 2008

Random Steering – 7 Components for a Toolkit

Random steering is often a useful for simulating interesting steering motion. In this post we look at components that make up a random steering…

November 7, 2008

A Simple Procedural Texture Algorithm

I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to…

September 21, 2008

Generating Random Numbers with Arbitrary Distributions

For many applications, detailed statistical models are overkill. Instead, we can get away with a rough description of the distribution – not in mathematical…

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  • Dev.Mag

Tag cloud

filtering functional equations compression Game Maker vector field maintainability quadtree white noise random distribution AI quadtrees spatial partitioning 2D Special Numbers Library image partitioning sum functional equation probability optimisation game tools Dev.Mag C++ random Mathematics sampling computer graphics procedural texture difference equation Game Development tiles Python Simulation discrete calculus algorithm editor grids random number generation Perlin noise blending artificial intelligence distribution function response curve Image Processing z-transform level editor

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

sum 2D blending maintainability vector field z-transform discrete calculus AI random number generation Dev.Mag Game Maker computer graphics compression grids C++ difference equation spatial partitioning functional equations tiles image partitioning Perlin noise quadtrees Python quadtree algorithm Special Numbers Library distribution function Mathematics Game Development artificial intelligence procedural texture filtering functional equation game tools editor response curve random level editor white noise sampling probability random distribution Image Processing Simulation optimisation
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