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Category: Snippet

September 30, 2010

Update to Functional Equations Reference (version 1.3)

This is a substantial update of this reference document. The most important addition is the chain and substitution rules for arithmetic difference calculus (ADC)….

August 25, 2010

Update to Functional Equations Reference

I have updated the Reference for Functional Equations. I have added several entries to the tables, updated the graphs, added some new graphs, added…

April 7, 2010

Poisson Disk Sampling Example Code

I decided to put the Poisson disk sampling code here for download since the site that hosted it is down. The code accompanies the…

October 24, 2009

Guerrilla Tool Development

Tools for editing game levels and AI for your own games are nice to have, but it is not always practical to implement these…

May 28, 2009

Getting More out of Seamless Tiles

I wrote an article for Dev.Mag covering some techniques for working with seamless tile sets such as making blend tiles, getting more variety with procedural colour  manipulation,…

May 27, 2009

How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Example Updated for XNA 3.0.

The example for the tutorial How to Turn XSI Mod Tool into a Level Editor for your XNA Games: Updated for XNA 3.0 have also been…

May 27, 2009

Update: Reference for Functional Equations

In this new  version of Reference for Functional Equations I added several more z-transform pairs. I also started to add binomial transform pairs. The definition for…

February 26, 2009

A Reference for Functional Equations

I have not posted in a while; one reason is that I got sucked into some interesting mathematics; the work-in-progress Reference for Functional Equations is…

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Blogroll

  • Dev.Mag

Tag cloud

quadtree algorithm sum level editor random Dev.Mag procedural texture image partitioning sampling 2D filtering compression Image Processing optimisation grids Game Maker game tools vector field random number generation editor Special Numbers Library artificial intelligence computer graphics difference equation spatial partitioning quadtrees Simulation Game Development tiles AI discrete calculus functional equations response curve Python blending probability maintainability distribution function Perlin noise functional equation white noise C++ Mathematics z-transform random distribution

Categories

  • Algorithms (25)
  • C++ (3)
  • Downloads (13)
  • Game Development (18)
  • Games (1)
  • Image Processing (11)
  • Java (2)
  • Mathematics (11)
  • Python (6)
  • Simulation (5)
  • Snippet (8)
  • Tools (4)
  • Tutorial (9)
  • Web Development (1)

Blogroll

  • Dev.Mag

Tag cloud

image partitioning grids tiles computer graphics algorithm Game Development Mathematics response curve sum random distribution Perlin noise difference equation random editor functional equations functional equation Python AI level editor vector field game tools z-transform distribution function 2D white noise C++ compression Dev.Mag quadtrees quadtree Special Numbers Library sampling Game Maker probability filtering optimisation procedural texture spatial partitioning discrete calculus blending random number generation Simulation maintainability artificial intelligence Image Processing
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